ShopDreamUp AI ArtDreamUp
Deviation Actions
April Fool's Day
But also my cousin Lisa's birthday. Then in two days is my mom's. And three days after that is mine. April is a big month for me and my family. It means having being with family and friends more often and finally having mildly warm, sunny days once again. I never figured out of all the recent years this one would probably be the most decisive. The investors for the social networking game I'm been an artist for still hasn't come through. I'm getting by with only a few cents in my pocket. But thanks to another Deviant member, I was introduced to something else. Now That I have an account with an group helping get your ideas to be back by investors, I'm going for making my tabletop RPG into something very real. I might have been asking for too much when I signed up with them, but I guess I can always change that once I say what project it is I want to work on.
For the "Tyberian Legends RPG" (which is the project I want to have funded) I am making an expansion. More like, this is a new system. It uses very similar rules and abilities, only the name have been changed and acquisitions are different. This game, "Tyberian Legends: Magi-Tech." This is the mech version of TL and will be stories more about the mechs rather than the pilots. I'm working on a playable demo for my tabletop group. We'll be running combat scenarios, trying to figure out what works and what's broken. But in the meantime, I'll keep everything a secret... at least until I'm ready to explain more. However, I do have a nifty logo already.
As usual, let me know what you think.
Ciao for now,
-Michael
But also my cousin Lisa's birthday. Then in two days is my mom's. And three days after that is mine. April is a big month for me and my family. It means having being with family and friends more often and finally having mildly warm, sunny days once again. I never figured out of all the recent years this one would probably be the most decisive. The investors for the social networking game I'm been an artist for still hasn't come through. I'm getting by with only a few cents in my pocket. But thanks to another Deviant member, I was introduced to something else. Now That I have an account with an group helping get your ideas to be back by investors, I'm going for making my tabletop RPG into something very real. I might have been asking for too much when I signed up with them, but I guess I can always change that once I say what project it is I want to work on.
For the "Tyberian Legends RPG" (which is the project I want to have funded) I am making an expansion. More like, this is a new system. It uses very similar rules and abilities, only the name have been changed and acquisitions are different. This game, "Tyberian Legends: Magi-Tech." This is the mech version of TL and will be stories more about the mechs rather than the pilots. I'm working on a playable demo for my tabletop group. We'll be running combat scenarios, trying to figure out what works and what's broken. But in the meantime, I'll keep everything a secret... at least until I'm ready to explain more. However, I do have a nifty logo already.
As usual, let me know what you think.
Ciao for now,
-Michael
Synaptic Fragments
A view of how my Alien-Hybrid imagination stumbles through this existence via rough sketches and ideas.
$2/month
Spread the Word!
Hi, everyone.
Good news! Game development is moving along, however, not like it was in the past. All of you who have heard my sorrows know what I am referring to. No, this is different. My very own, self-owned small business, The Hit Point Factory, is developing games at this very moment. My friend Eric has accrued a team of friends, to help him build his long-time dream game. He has spent several years designing the game and writing its code, and will be entering an alpha stage for client-only play. As for I, I have been working on a book for tabletop role-playing. I am several months and need several months more to complete the book, proof
Tyberian Legends RPG - Core rules in development!
After many, many years of compiling new rules and removing flawed ones, "Tyberian Legends RPG" is finally under way. Sure, I don't have any professional artwork to complete the pages... But that is all something I can do later. Perhaps I will finish the book's written material and find artists-for-hire, by getting funding from project donation sites like Kickstarter.com. I've already had the project approved for fundraising last year; I never began advertising the game's development.
On that note: if there any artists that would like to donate their works to the project, let me know. I would love to have friends join me on this endeavor. I
My New Years Resolution...
I was sitting on a couch during the passing of 2011 into 2012. As my friends partied upstairs and watched the clock strike 12, I worked diligently on a 3D models. My New Years Resolution: to have fully developed a game by year's end.
I am working on a game with a friend of mine who knows java scripting. I, knowing how to develop some decent models, am rigging them up to skeletal frames and animating them. The game we're designing is based off of an idea I had a little while back, called "Tunnel Ants" (working title).
We plan on placing them game on the Hit Point Factory website. Of course, the website has to be reinstated. Once that game co
December, 2011: Injury and Loneliness
I have been at home due to injury. While at work, I fell down and got cut three times by a sharp metal beam. My back is a bit of a mess right now, but I'm hanging in there.
Feeling like this, I have only two things to do: tough it out and think to myself. Toughing it out is simple enough. The pain goes away if I ignore it. But, as most people know, pain doesn't disappear that easily if it's something you think of quite often. No, I'm not talking about thinking of the physical pain. I'm thinking of another kind - something I think most of us are familiar with.
Last month, I met up with an old friend I hadn't seen in years. Hanging out with h
© 2011 - 2024 Roland2055
Comments1
Join the community to add your comment. Already a deviant? Log In
I like the logo. Simple, yet effective...